NBAniac

NBAniacNBAniacNBAniac

NBAniac

NBAniacNBAniacNBAniac
  • Home
  • NBA
    • Tankathon History
    • Best Player Each Season
    • Champions Row
    • Futures
  • Scrabble
    • Hall of Fame
    • Most Improved Player
    • ScrabbleBook
    • Odds
  • ELECTIONS
  • About
  • More
    • Home
    • NBA
      • Tankathon History
      • Best Player Each Season
      • Champions Row
      • Futures
    • Scrabble
      • Hall of Fame
      • Most Improved Player
      • ScrabbleBook
      • Odds
    • ELECTIONS
    • About
  • Home
  • NBA
    • Tankathon History
    • Best Player Each Season
    • Champions Row
    • Futures
  • Scrabble
    • Hall of Fame
    • Most Improved Player
    • ScrabbleBook
    • Odds
  • ELECTIONS
  • About

Scrabble Odds

Joey's Index of Scrabble Mistakes

I have handicapping systems for everything of relevance, and Scrabble is no exception.


Using a grading scale where large mistakes count as 1.0, medium mistakes counts as 0.5, and small mistakes count as 0.2, we can reasonably assess how well a person is playing in very plain, relative terms. Using JISM, we can comfortably assess the odds someone will win a tournament, or singular game.  


The overarching thing that defines a player's strength is "What percentage of the time is this person making the correct play?" While assessing positions in Scrabble is often too complex to "know for sure what the right play is",  that's beyond the point here, as we just need to get into a narrow range to approximate strengths. Over a reasonably sized sample of annotated game analysis, we can figure out what percentage of the time the player is making the correct play, and then after that we consider some raw average scores and performance rating data to further approximate the player's strength.


There are other factors that potentially go in to a player's relative strength being calculated. For example, someone like Nigel Richards has an additional edge on human opponents in tournaments because he executes everything very QUICKLY, which subsequently forces more opponent ERRORS, because they will be in time pressure that much more often. 


A central system that tracks player ELOs must be maintained in order to accurately predict results. With now very many organizations and lexica, it is one large clusterfuck, so any given rating a player has on paper is liable to be wholly inaccurate.


Here is the template that shows the different strengths of relevant players: 



2300+ - Perfect Player  (does not technically exist, upper limit unknown)

2270 - Nigel Richards  (the greatest Scrabble human of all time)

2240 - BestBot  (the best Scrabble computer engine, at woogles.io)



Here are the mistakes/game estimates for each corresponding level of play.



2300 - 0.0

2250 - 0.2

2200 - 0.5

2150 -  0.8

2100 - 1.2

2050 - 1.5

2000 - 1.7

1950 - 1.9

1900 - 2.3

1850 - 2.6

1800 - 2.9

1750 - 3.3

1700 - 3.8

1650 - 4.2





Individual Game Odds Template

Here is a sample of player matchups that show the single game odds for the different skill gaps.....there is a point spread followed by the win percentage, and then the money line (odds to win the game, including rake, using betting notation). 


2150 v :


2140  (10 point gap)


-2.5      51%


ML:  -112 / -108



2100  (50 point gap)


-8.5      53%


ML:  -115 / -105



2050  (100 point gap)


-16.5      56.5%


ML:  -130 / +110



2000  (150 point gap)


-26.5      60%


ML:  -155 / +130



1950  (200 point gap)


-35.5       66%


ML:  -210 / +185



1900  (250 point gap)


-42.5      70%


ML:  -255 / +220



1850  (300 point gap)


-51.5      74%


ML:  -310 / +250



1750  (400 point gap)


-68.5       80%


ML:  -450 / +350



1650  (500 point gap)


-80.5       85%


ML:  -650 / +500



1550  (600 point gap)


-93.5     89%


ML:  -1050 / +750



1400  (750 point gap)


-107.5      93%


ML:  -1400 / +1000



1300  (850 point gap)


-121.5      95%


ML:  -2000 / +1300



1200   (950 point gap)


-132.5      97%


ML:  -4000 / +2500



1100  (1050 point gap)


-143.5     98%


ML:  -6000 / +3000




Individual Game Point Totals (NWL)

Here is the template of player matchups that show the corresponding single game over/unders for total points scored for the game, and also by each player:


2150 v :


2140  (10 point gap)


862.5


432.5   /   429.5



2100  (50 point gap)


858.5


433.5    /   424.5



2050  (100 point gap)


854.5


435.5   /   419.5



2000  (150 point gap)



850.5


438.5   /   412.5



1950  (200 point gap)



847.5


441.5   /   405.5



1900  (250 point gap)



844.5


443.5   /   400.5



1850  (300 point gap)



839.5


445.5   /   393.5



1750  (400 point gap)



833.5


451.5   /   381.5



1650  (500 point gap)



829.5


454.5   /   374.5



1550  (600 point gap)



822.5


457.5   /   364.5



1400  (750 point gap)



814.5


460.5   /   353.5




Copyright © 2025 NBAniac - All Rights Reserved.

Powered by

This website uses cookies.

We use cookies to analyze website traffic and optimize your website experience. By accepting our use of cookies, your data will be aggregated with all other user data.

Accept